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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Michael Harari
The Hatchery Team Liquid
383
|
Posted - 2012.12.03 22:53:00 -
[1] - Quote
You would think that after 6 pages of every single person saying this is a bad change, a dev would pop in here and say "oops, our bad, its going to be reverted" or "lolno, we hate lowsec and want you to suffer" or SOMETHING |

Michael Harari
The Hatchery Team Liquid
386
|
Posted - 2012.12.04 11:44:00 -
[2] - Quote
Meditril wrote:These static 2/2 plexes are much fun and they attract a lot of PVP. Please don't remove them. If you really want to do something good, then make it so that they can't be farmed that easily. For example: the final room should only be accessible once per character and day.
Just make it single room, and make the final rat spawned by sitting on a beacon, like FW. This lets other people drive you out if they want. |

Michael Harari
The Hatchery Team Liquid
388
|
Posted - 2012.12.05 05:16:00 -
[3] - Quote
bump |

Michael Harari
The Hatchery Team Liquid
388
|
Posted - 2012.12.05 12:50:00 -
[4] - Quote
Mhari Dson wrote: If they do get replaced into lowsec, I should hope they get left in the exploration setup as well.
As for finding them now, they're in the spawn pool for the region and can show up anywhere, usually sites will collect in unused or low traffic systems for hours or even days at a time.
They are highsec only now.... |

Michael Harari
The Hatchery Team Liquid
388
|
Posted - 2012.12.05 18:37:00 -
[5] - Quote
Scumbag CCP
|

Michael Harari
The Hatchery Team Liquid
388
|
Posted - 2012.12.06 11:54:00 -
[6] - Quote
Given that ccp has yet to respond to this thead (and its not like they havent seen it), its quite possible it will need to be more than temporary. |

Michael Harari
The Hatchery Team Liquid
388
|
Posted - 2012.12.06 20:14:00 -
[7] - Quote
Borascus wrote:
The statics are still as profitable and are now scannable and no longer static. You'll find the odd 400-800mil plex scanning in low-sec all day.
And none of us care about this, because we used it as a pvp area. Camping a probeable plex just gets bears warping to you. We want combat ships |

Michael Harari
The Hatchery Team Liquid
389
|
Posted - 2012.12.07 16:08:00 -
[8] - Quote
bumping again |

Michael Harari
The Hatchery Team Liquid
389
|
Posted - 2012.12.08 00:53:00 -
[9] - Quote
Obviously CCP just wanted to taunt people with introducing tons of new frigates and destroyers, then taking away the place many go to use them. |

Michael Harari
The Hatchery Team Liquid
391
|
Posted - 2012.12.09 14:43:00 -
[10] - Quote
bump |
|

Michael Harari
The Hatchery Team Liquid
391
|
Posted - 2012.12.10 03:15:00 -
[11] - Quote
Malfyrion wrote:Welp...it is preety obvius we wont be getting a response. CCP simply does not want to take this disscussion regarding this, due to fear of potential backlash of the response or just favours the "ignore it and it will go away" approach :/
I honestly expected more from such a player interactive company as CCP, i mean a single response saying aye or nay would have been something atleast -¿.-¿
They had more important things to spend their time on, like adding joke items to the game such as boot.ini |

Michael Harari
The Hatchery Team Liquid
391
|
Posted - 2012.12.11 11:06:00 -
[12] - Quote
Thor Kerrigan wrote:Quote from another thread, very relevant to this one getting more attention: Copper Rei wrote:The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system. This. Make them respawn constellation-wise, so having an HQ in the area still makes sense. More travelling through gates, be it the frigs themselves or w/e people decide to bring in the initial room when conflicts escalate to cloaky recons and sniping T3 BCs. Those 1/10's and 2/10's were among the few unique reasons carebears/pvp oriented players established themselves there. They in turn attracted strictly solo frig-size PVP players, which then attracted bigger stuff.
This doesnt help, its their static nature that turned them into a pvp hotspot.
Just bring them back, and forbid cloaking on the deadspace of the plex (which based on kaeda's experiments extends 100k km around the plex). "You cannot activate your cloak so close to this deadspace signature."
Replace the first and second room either with a capture beacon, or remove the 2nd room and require killing all the rats in the 1st room. Or just make it so that once opened by a key, it stays open until the plex is complete |

Michael Harari
The Hatchery Team Liquid
403
|
Posted - 2012.12.16 15:30:00 -
[13] - Quote
Kane Rizzel wrote:Seriously? Eleven pages and not even the courtesy of a canned reply?
We have looked into this, and our records show nothing. |

Michael Harari
The Hatchery Team Liquid
405
|
Posted - 2012.12.18 12:55:00 -
[14] - Quote
Thats pretty bad |

Michael Harari
The Hatchery Team Liquid
418
|
Posted - 2012.12.23 17:14:00 -
[15] - Quote
Angelus Ryan wrote:
People rarely sit multiple BCs or anything larger at the plex entrance to kill and alpha people. There's little money or glory to be gained from blobbing a frig, a dessy, or an AF at a plex entrance gate. It is also boring,
Angelus Ryan Dred Nots
Hmmmmmmmm |

Michael Harari
The Hatchery Team Liquid
465
|
Posted - 2013.01.07 23:37:00 -
[16] - Quote
You want a metric? Go look at the number of kills in Heild or Gusandall before and after the changes.
Another metric? Go look at the cost of a well fitted slicer (which 100% requires a b-type mwd). Talk about making PVP more expensive to new players (while more experienced players dont notice the cost of a fitted slicer at all, even with the bump in b-type mwd costs).
The cost increase is because the 2/10 is highsec only, and you can just farm level 4s instead of probing down what is not really a lucrative site. Most of the time you get nothing, and thats assuming you can even find one now. The main effect of this is that newer players cant afford slicers and similar ships as easily, while older richer players can still fly w/e they want. |

Michael Harari
The Hatchery Team Liquid
465
|
Posted - 2013.01.08 01:25:00 -
[17] - Quote
There are plenty of empty beacons all over the place. There is even one left in oddeulf from a live event, that was never removed. Nobody ever goes to them, and they are pretty much a complete waste. I have no idea what content they ever had, apart from that one in oddel.
The reasons fights happened on the plexes is that you were fighting over something. |

Michael Harari
The Hatchery Team Liquid
465
|
Posted - 2013.01.08 02:20:00 -
[18] - Quote
Minmatar Citizen160812 wrote:[a way to make isk in a pvp fit "farming" is insulting. I think this is where I stop wasting my time with CCP and their frog boiling schemes...
No, plenty of people did farm them, in stabbed cloaky frigates w/e. The thing is, there are numerous way to fix the farming problem that didnt involve nerfing lowsec and reducing the amount of pvp content available, particularly to newer players. |

Michael Harari
The Hatchery Team Liquid
465
|
Posted - 2013.01.08 03:40:00 -
[19] - Quote
Minmatar Citizen160812 wrote:Michael Harari wrote:Minmatar Citizen160812 wrote:[a way to make isk in a pvp fit "farming" is insulting. I think this is where I stop wasting my time with CCP and their frog boiling schemes...
No, plenty of people did farm them, in stabbed cloaky frigates w/e. The thing is, there are numerous way to fix the farming problem that didnt involve nerfing lowsec and reducing the amount of pvp content available, particularly to newer players. I don't know what your crew did to those types but mine would make them history within days....and what's wrong with a plex ninja? He's hangin his meat out there to be chopped off just like the rest of us. Stabbed cloaky frigates on a timer that have to decloak to make an action like going through a gate or scooping loot are vulnurable at that time. Misfit bombers with spare keys, Seboed cruisers fit to catch frigates at the entrance gate...there are many ways to deal with the ninjas. I wouldn't consider them "farmers" in low sec sites either.
You can consider them what they want, but they were indeed farming the plexes. |

Michael Harari
The Hatchery Team Liquid
468
|
Posted - 2013.01.12 15:44:00 -
[20] - Quote
I really dont get what CCP gains from making PVP less accessible to new players |
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Michael Harari
The Hatchery Team Liquid
470
|
Posted - 2013.01.13 22:00:00 -
[21] - Quote
Jerick Ludhowe wrote:So who's the bad developer that championed this extremely poor change?...
Its not fozzie, although fozzie drew the short straw in being forced to come here. |

Michael Harari
The Hatchery Team Liquid
476
|
Posted - 2013.01.17 11:31:00 -
[22] - Quote
If hans is still following the thread, could you tell us what went on? |

Michael Harari
The Hatchery Team Liquid
476
|
Posted - 2013.01.18 11:05:00 -
[23] - Quote
Goliath, the reason people are getting mad is because I made this thread literally right after patch notes came out, which was the first time we were told about this. This change wasnt on SISI, wasnt announced earlier. (as a side note, why would any change go live without testing?)
It took nearly THREE WEEKS (18 days) for a dev (you) to come in and say "oh yeah, we have seen this thread"
It took over FIVE WEEKS for a dev (Fozzie) to come in an actually explain something, and fozzie wasnt even involved in this change!
This is barely even about the 2/10 plexes anymore, but more about a perceived lack of CCP response. We STILL havent heard from the dev who made this decision, and its been 2 months. |

Michael Harari
The Hatchery Team Liquid
478
|
Posted - 2013.01.23 03:56:00 -
[24] - Quote
Mara Rinn wrote:What about using the Incursion site spawning mechanism for these DED sites: that is, the beacon shows up in local, but the site despawns after being completed only to appear elsewhere in the same system. This allows a gathering point, doesn't require two ships or a poorly fitted single ship, and eliminates the possibility of camping the end room for profit.
Simple solution, requires no new coding, doesnt require obliterating a vibrant pvp community |

Michael Harari
Genos Occidere hydra reloaded
479
|
Posted - 2013.01.28 11:06:00 -
[25] - Quote
Swifty Blowback wrote:
For the first 3 weeks of January 2013, there is a total of 4 and a bit pages of kills on eve-kill for Heild. For the first 3 weeks of November 2012, there are 20 pages of kills. ?
|

Michael Harari
Genos Occidere HYDRA RELOADED
481
|
Posted - 2013.02.07 12:38:00 -
[26] - Quote
Vincent R'lyeh wrote:Robinton Jax wrote: I look at the Molden Heath numbers and dont care about these overall stats. Its been documented in this thread how small pvp kills have pretty much vanished in MH. Molden Heath was/is unigue....keep it that way.
I got 4 small pvp kills in under an hour in Heild on Sunday.............. Yes 4 1v1 kills Well actually 4 cyno ships....................... Because all MH is now is a staging area for Null-Sec
I did some "small gang pvp" last night when 40 of us killed a PL dreadnaught then got blobbed by slowcats.
Thats solo frigate pvp, right? |

Michael Harari
Genos Occidere HYDRA RELOADED
544
|
Posted - 2013.04.05 03:57:00 -
[27] - Quote
El Geo wrote:PvP grounds my hairy nipple, they we're overfarmed by people and are better off in the exploration queue although I personally would have preferred the were constellation anomalies and not signatures.
Even if it were overfarmed, Ill still bet they were farmed an order of magnitude less than level 4 missions. Level 4 missions provide both more isk and less pvp content |
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